I built a tiny game engine for bug-themed platformers
WebGL plus an entity component system in 8kb, with a level editor that runs in the browser. My kid and I built three little games with it over a holiday.
Shipped a full game in 48 hours on top of the engine. Wrote up what broke and what held.
Dragged the editor out of a desktop app and into a canvas. Now anyone can fork a level from a share link.
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Love the local-first angle. How do you handle conflicts across three devices?
Thank you, that means a lot. Did the design myself over a few late nights.
This is exactly the thing I wish existed. Bookmarking.
Just tried it on my machine, worked first run. Rare and appreciated.
I built a local-first notes app that syncs without a server
I've been building an open-source component library with a brutalist bent
I made an interactive particle starfield you can sculpt with your cursor
I made a plain-text personal finance tracker you actually own